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![]() Stephen Barrass and Chris Gunn, The Cocktail Party Effect, 2005. Courtesy the artist. |
They say that seeing is believing but this invisible installation has us questioning whether we can trust our eyes. Picking up the swizzle stick in The Cocktail Party Effect, we can feel both a cocktail glass and hear the tinkling of the ice cubes in what appears to be an empty space. Working between art and science, Barrass’ previous works, including ZiZi: the Affectionate Couch and Op-shop, used sound to confound our expectations of familiar environments and re-position our relationship with the objects around us. Continuing this exploration, Barrass and collaborator Chris Gunn have used state of the art haptic (touch) technology to create a sense-bending work that confuses visual orientation and challenges our reliance upon sight to understand the world we live in. Revealing secrets and sharing memories from its juicy past, this is a cocktail glass with character that convinces you there’s more to the world than meets the eye. | Stephen Barrass is an Associate Professor in the School of Creative Communication, and Co-Director of the Sonic Communications Research Group at the University of Canberra. With a Ph.D. in Auditory Information Design from the Australian National University, his research interests include mixed reality, interaction design, interactive museum exhibits, multimodal information displays, sonification, generative art, and new interfaces for musical expression. Barrass’ work has previously been exhibited at Experimenta Prototype, 2002, Experimenta House of Tomorrow, 2003, the Sydney Opera House Studio, 2004, and the National Museum of Australia. Chris Gunn is a researcher at the CSIRO ICT Centre in Canberra. Specialising in the introduction of haptic technology into virtual environments, Gunn has been working with virtual reality for seven years. His work involves building systems that allow people to have the sensation of touch within computer-generated scenes. He has also worked on projects that include enabling sculptors to work with virtual clay, and developing systems for training surgeons on virtual patients. |
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