Working with installation allows for a complexity of emotional
and conceptual concerns akin to that of filmmaking. The idea of 'having
some movement that created an environment' led Sydney-based 'multiple media'
artist Sarah Waterson to stray from her background in painting and photography
(City Art Institute, 1987) towards installation art. In making Mapping E-motion
and other installations (Lessons in Cultural Voyeurism, Breathing Machine,
1993-4), Waterson found that she could explore questions of gender and representation,
as well as her interest in medical phenomenology, in more expressive and
whimsical ways than had been possible in her academic studies (e.g. her
MA in Women's Studies, UNSW, 1991).
The notion of 'attraction' is central to Mapping E-motion. This work was
first conceived as a box in which two breasts containing magnets moved in
a perpetual play of attraction and repulsion. The work evolved into an open
interactive display of latex casts of nine different breasts, each mounted
on a suspended perspex panel. In a play with the idea of pheromones (olfactory
hormones that can mediate erotic stimulation across a distance) the breasts
heave and their nipples become erect in response to visitors' movements
as detected by ultrasonic sensors. Exhibited in 1993 in Sydney and Brisbane,
the work incorporated an audio component for Soundwatch (Auckland, 1994),
so that each breast now emits its own small clicking sounds that become
faster and higher in response to visitor movement.
Some visitors, lured by the sense of surface conveyed by the latex (Waterson
calls it 'a semi-permeable membrane between reaction and sensation'), are
tempted to touch the work. Others, I am told, find their own nipples hardening
in sympathy. And those viewers used to ogling breasts-in pairs-from a position
of voyeuristic mastery no doubt feel a little discomforted by this pulsating
array of autonomous and singular organs. As the artist explains:
'Mapping E-motion was supposed to be empowering for women's sexuality. Our
culture is always looking at men's physiological reactions to stuff like
that. Men and their biological processes can control public sexual space,
while women are a surface to reflect on or images to see but are very rarely
active sexualities. It's seldom the other way round, [i.e.] giving power
to images of women's positive and obvious role in sexuality'.
In showing slides to, and discussing this work with, varied audiences I've
found that many women fall in love with the 'idea' of it. Waterson reacted
ambivalently when I told her of this, and went on to draw a parallel to
questions of art sites on the Web (or as she calls it, 'the World Wide Wait').
(Waterson designs Web sites and has her own interactive story running there).
On the one hand, she acknowledges theories and concepts as central inspirations,
admitting that her creative impulse is often satisfied through making detailed
designs alone, and that even 'a suggestion, like an animation' may evoke
the aesthetic experience, for 'if a work has the power conceptually to move
[one], then it doesn't matter if it's virtual or real'. On the other hand,
however, she 'tempers that with the fact that [she] find[s] it more kinaesthetically
satisfying to move around and make things'; Waterson loves the 'hands-on'
side of making art and building circuits, and finds the way aesthetic experiences
over the Web are a second step removed from the physical relationship 'frustrating'.
She insists on the different qualities of aesthetic experiences in physical
space (e.g. galleries) compared with screen-based virtual spaces. To Waterson,
gallery spaces allow a constant renegotiation of point of view on the artwork,
and give a better sense that 'yes-somebody's made that'.
'I guess it comes down to physiology. You're physically there and it's a
different kinaesthetic experience. It will trigger different memories and
experiences of works that won't happen on a keyboard. There's something
about seeing actual work-paint, latex-in a space where your body is moving
and experiencing that brings out kinaesthetic possibilities different from
vision and sound alone.' (the artist)
Since part of this installation's point is to critique conventional mappings
of body/technology interactions, and to inscribe visitors' bodies via an
alternative cartography of public corporeality, its medium (material, spatial,
temporal) is an important dimension of its message, one lost to those who
simply get the idea of it from a verbal report, slides or a Website.
If there is any polemic in this intimate and playfully evocative work, it
is not around woman as image or surface, but around the question of the
interface. In her catalogue note for Tekno Viscera (IMA, Brisbane, 1993),
the artist situates this work about the (im)possibilities of electronically
simulating erotic stimulation within the context of a technological order
where 'the art of button/switch manipulation' has required recruits that
act like an 'unthinking/unquestioning/uncreative mandatory read-only drive'.
Waterson shares with a number of her contemporaries (especially women) a
suspicion about what Nola Farman calls the 'false interactivity' of many
CD-ROM- or computer-based works-works in which the user/visitor might be
allowed some choice over the sequence of the text, but where, in reality,
the programmer/artist controls the parameters and contents of the user's
experience. She aims instead at a kind of interaction in which the visitor
is 'colluding in the work[the visitors] have to otherwise they won't go
away with anything. They have to be a bit passive to what the work is. The
visitor is not in a lot of control, neither is the work, and I don't think
there is any conflict there about losing control' (the artist).
Waterson is not interested in making computer-based installations that require
'gratuitous buttons or gratuitous aspects of interactivity':
'There's no point people going and winding up a toy if that's going to distract
from the toy being interactive or actually working. I'd much rather make
a work that people can take or leave as they wantbut I'm not necessarily
guiding them through. It's asking people to respond at a number of levels
and I'm not necessarily asking them to do this at a particular time or whatever.
They're quite free to walk around and there is a response to the work but
it is not critical for the work to exist'.
Mapping E-motion is an imaginative and captivating addition to the range
of contemporary artistic experiments in designing alternatives to the manipulative
point-and-click interface. The work effectively creates a memorable episode
of multi-sensory experience: it persists in memory to attune us to subtleties
of corporeal and social existence that we don't usually stop to reflect
upon.
Sarah Waterson's home page:
http:/www.ozemail.com.au/~sarahw
© Zoë Sofoulis
Zoë Sofoulis (who also writes as Zoë Sofia) is a senior lecturer
in feminist studies and cultural studies at the University of Western Sydney,
Nepean.
References
1. Sofia, Z., 'Technoscientific Poesis: Joan Brassil, Joyce Hinterding,
Sarah Waterson' in Zurbrugg, N. (ed.), Electronic Arts in Australia (special
issue of Continuum vol. 8, no. 11, 1994, pp. 364-375.
2. Waterson, S., catalogue note for Tekno Viscera (exhibition and performances
by women electronic artists, curated by Virginia Barratt, Institute of Modern
Art, Brisbane, October, 1993).
3. Waterson, S., interviewed by Sofoulis, Z., 10 September 1996.
women@art.technology.au supplement has been financially assisted
by the Australian Film Commission