MESH
Re-possessing the body
A. At different times in my [artistic] evolution, the reasons why I work with the body have been related to both my own background in the 70s and with the notion of re-possessing the body. I worked with the body from the beginning of my art-making. I can trace my interest and memory back to figurative painting and film in art school: I was interested in freezing and appropriating romantic clashes from Hollywood film history. After 1975, with the challenge of feminist-Marxist discourse, this interest shifted and I made a series of performance works which were not only a break from the two-dimensional image on a wall, but were also comments on the body as a commodity and as an object. At this time I was living in San Francisco and the elements of time, media, surveillance, representation and the connotations of the body as sculptural material in architectural space were often discussed in our lively small multicultural neighbourhood. This neighbourhood at that time consisted of many soul-searching conceptual artists. (See my works Taped, Strung, Hung, etc. 1975-78 and my works about body surveillance, Inside Out, Extremities, 1978-82.) A. Via the discourse of representation and feminism, I attempted to use video technologies as a way to comment on the distancing and codification of the body. So, yes, I would agree that increasingly, through computer technology and science, flesh is becoming data. From 1982-88, many aspects of my work addressed these issues and I tried to rewrite mythologies about the female body. (See the Orwellian comments in my work called The Double Series). However, as I experienced some of my own organic data changing for the worse in 1988, I have been fighting to retain and comment on the organic body. A. In 1988 I was diagnosed as having breast cancer and I felt I had to fight not to become a statistic. Returning to an earlier interest in Eastern philosophy certainly helped to retain an organic and an optimistic base. For this reason, it was very interesting to make works about 'Her-stories' of idealism which would be accessible through very 'human' interfaces. (See Machine Dreams, Paradise Tossed and Frontiers of Utopia 1990-95.) The experience has also made me re-examine the aims of molecular biology, metaphors about the immune system and the ethics of genetic manipulation, especially since the advent of the Human Genome Project. A. In fact, there are a number of references that you are picking up in the title The Body Remembers which certainly have direct connection to the meaning of all of my work. Yes, I am intentionally subverting this traditional dualistic split between the mind and body. I actually do believe that the body remembers. In many of my interactive works, I have asked the viewer to be the performer in the space, travelling physically through histories or herstories which relate to, or question, their own 'body-memories' of past sensations, desires, metaphors and ideals. One of my works which specifically relates to this idea is Continental Drift (1989). In it, I allude to the possibility that the cells of the body can store the memory of youth, which is a nonsensical idea for most Western doctors. I allude to the fact that these attitudes are gradually changing through developments in the field of genetic coding and discoveries in cognitive science. But I believe that it is mostly through the processes of 'proprioception' that the body can register a memory of its sense of place and therefore identification in any given environment. In this work, I also counterpoint the attitudes of Eastern medicine where the whole body is treated for disease and chi or energy flow is an almost untraceable element. The Chinese acupuncturist believes that old bad habits of the mind can become stored in parts of the body and block energy flow. Healing and idealism are very related elements for me. A. Firstly, I think it is important to remember that Paradise Tossed is a play on Milton's famous Paradise Lost. In this piece, I am searching for a non-linear relationship between design and desire, with a sarcastic twist. Does design lead to desire or vice versa? Or are they inseparable? This work demonstrates the ways by which women have been manipulated to desire certain appliances, fashions and environments and to stay inside their domestic environments and inside their bodies. My research gave me an insight into how media and the art of selling design has greatly affected women's roles, as well as determined their levels of nostalgia about workload and domestic appliances. In the work, these issues of manipulation are emphasised by the seduction of fly-through 'Cartesian' dream-homes and luxurious presentations of catalogue products. During the process of making the work, I kept thinking about the dismayed conclusions that future generations would make about the lives of women this century if they were to dig up the remains of this century's rubbish in 6000 years.

My questions now will focus on Frontiers of Utopia, which I recently 'experienced' for the second time at DEAF (Dutch Electronic Arts Festival, V2 Organisation) in Rotterdam. It was the full installation version in five parts: four separate time zone installations situated around one trans-time dinner party in the centre. In each time zone, the participant can interact with film, sound, objects, and documentary fragments of two different women by using a touchscreen or by selecting (physical) objects in an open suitcase with a metal key.

A. There is no doubt that I have utopian yearnings but I become more sceptical the older I get. In fact, the title 'Frontiers of Utopia' was chosen because frontiers are not only mobile idealistic borders of change but are often seen in retrospect as eras of a new kind of terror. Frontiers of Utopia presents the viewer with the politics of the ideal society from the points of view of eight different female characters. Using the same eras as Machine Dreams and Paradise Tossed † 1900, 1930, 1960 and 1990 † it creates and illustrates the various moods, criticisms and attitudes toward utopia along with the articulation of these eight characters and their views about society. In doing so, it presents a rich tapestry of ideas, attitudes, locations and historical perspectives. Every idealistic scenario that I have chosen to represent in the work was radical for its time and utopian in flavour, but utopia (meaning 'no-place') can be both a longed-for ideal and a crackpot scheme. For example, one of the characters, Gillian, is based on my own radical Marxist student days in Melbourne in 1968. When people meet this character they are able to remember their own idealism but they say that while they still believe in basic levels of class equality and education, they can now, upon reflection, identify that there were certain levels of propaganda and manipulated conformity affecting their experience. Frontiers is so popular in Europe because the eight different levels of idealism represented in the work are still in discussion. A. Yes. The installation was originally designed to be a multiple-user environment mainly because it offers different levels of her-storical data and reflection. It is related to the concept of an archive†an archive where the viewer-participant would become an editor of related information based entirely on their individual level of curiosity. Only then did I feel they would be able to match their own memories with the idealism and nostalgia of the virtual characters. For years, I have wanted to explore this concept of an interactive cinema archive. ZKM here in Germany and the Australian Film Commission gave me such an opportunity. A. For me there is a complete connection between object and memory † and not only through the most obvious forms of emotional associations, for example, nostalgia and love. After working as a performance artist for a number of years, I felt as though the objects which had accompanied me throughout the 'rituals' were, in fact, atomically charged or shifted. Notions like this have been substantiated by quantum physics. In The Body Remembers, I display relics from performances which still hold the memories of the action and, by association with the documentation of the action, may enforce that same action. A. The concept of a dinner party with characters from different time zones was in fact borrowed from theatre (Brecht), but by juxtaposing these particular eight female characters and their idealism over time, the viewer discovers generation gaps and an extremely humorous version of herstories. A. My installation has always been on quite a large scale because it usually relates to architectural space and has often been site-specific. For this reason, I tend to make smaller versions to travel and also to include explanatory documentation. One work may consist of a videotape, a related set of images, a performance and a script. Each thematic investigation seems to take about five to six years, so I regard my own her-story as a large-scale art practice. For the opening of the ZKM Medienmuseum, I have been commissioned to make a work called The Digital Body†Automata. Its concepts include an exploration of the transformation of the body through technology. Structurally, it is an interactive work in three parts with a CD-ROM for a sketchpad, and enough text for a Ph.D. The first part, A Figurative History, stems from a collaboration with Paul Charlier about the history of automata and is structured in a similar way to Frontiers of Utopia. Another work which investigates the relationship between the virtual, the data and the anatomical body is called Interskin. And the third part, Immortal Duality, questions the potential and ethics of a post-human future. A. For me, the Internet is not only a viable archive to search for the material and books I need but also a viable means of artistic expression. I am interested in the ramifications of the 'data body' on the Net. Whether the bandwidth can support interactivity at the level that we want remains to be seen, but at some point soon the technology from point to point will have to improve. At ZKM, I am on a committee to construct a virtual museum that is aptly named The Salon Digital and which makes reference to Gertrude Stein's salon in Paris in the 1920s.

© Josephine Grieve

MESH film/video/multimedia/art #10,MESH is the journal of Experimenta Media Arts

This issue of MESH was financially assisted by the Australia Council through its New Media Fund, Experimenta Media Arts gratefully acknowledges this support.