Based on a true story
: : Gridthiya Gaweewong
: : printable
version
Intro: <high tech/no electricity>
There are two anecdotes that I would like
to share about the media art landscape in our beloved country
Thailand. Last week, I was with the head of the Media Arts Design
Department in Chiangmai University, who showed me how great his
server was with its wireless LAN. I was responding to an urgent
email from a friend based in New York. When I was almost done,
a classic thing happened. It went so fast that I didn’t
have a chance to save the file. Yep, the electricity went. Hmm… what’s
the point of your wireless hi-speed internet access and fabulous
new computer if there’s no electricity!
Six years ago, a Chinese media artist was invited
to do a workshop in New Delhi; he came with loads of equipment,
digital camera, video camera, laptop, etc. When he found out about
the electronic infrastructure in that mega urban village, he simply
gave up, and did a wonderful performance on water instead.
In answer to a question posed at Switch Media
Art Festival’s Pathiharn Electron in Chiangmai, ‘is
there a ghost in the machine?’ I would like to agree with
Wil Smith in I, Robot and say ‘yes’, there
is a ghost in the bloody machine! Oh, yes, every time we really
need them, every time we rely on them, they fail, they let us down.
Do all those ghosts in the machine need to be worshiped before
they will perform?
I keep wondering about these ghosts. Why are
we so reliant on these machines and how can we conceive of a world
where we are no longer so dependent on technology?
Retro: < when idiot boxes come to
a small town>
Once upon a time, during the 1960s, there was
a small village on the border of Laos, Myanmar and Thailand, near
the golden triangle area. Without electricity and water supply,
the only entertainment available was music and drama on AM radio
and outdoor movies presented by a pharmaceutical company in Bangkok.
Later, a small makeshift movie house opened, showing films to the
villagers every other night. Perched next to the local generator,
the villagers watched films from the Northern Film Distribution
Company, Thai, Chinese, Indian and Hollywood films. (Coincidentally,
the owner of that film distribution company later became prime
minister of Thailand, and has played an important role in developing
the ICT industry.) |

Wit Pimkarnchanapong, “Family
Portrait’, 2004, photography, animation

Sakarin Krue-on, “Circle of
Hope”, 2001, Animation, loop

|
|
Ten years later, things changed again, with the
arrival of the small black and white entertainment box, the television.
It consequently became an addiction, a means of escape from everyday
life as well as a cultural influence on villagers from the remotest
areas of the country. This obsession later resulted in major social
problems. Images of the urban lifestyle projected into the countryside
hrough television soap opera began to infect the minds of rural
villagers. An all-consuming desire for material goods (e.g. fancy
electronic household equipment, cars, etc.) was projected into
the countryside via the ubiquitous television screen. Households
became haunted by fantasies of urban cosmopolitan life, as portrayed
in Haunted House, a film by Thai independent filmmaker,
Apichatpong Weerasethakul.
< The emergence of media art schools>
When Nam June Paik dissected and transformed
the television, turning it into sculpture, there were few families
in Thailand who owned a television. Local artists were not trained
in new or digital technologies and did not see the potential of
television as a creative tool. Educational institutions focused
on traditional art, namely painting, sculpture, printmaking, and
traditional Thai arts. It was not until the late 1980s, when a
number of influential artists returned from study overseas, that
new media arts began to enter art school curricula. It was during
this period that Kamol Phaosvasdi and Apinan Poshayananda established Intermedia,
a course at the Faculty of Fine and Applied Art at Chulalongkorn
University in Bangkok. At the time, there were no similar programs
in Thailand.
As interest locally and internationally in media
arts increased, new courses were integrated into the graphic design,
architecture and mass communication departments in universities
throughout the country. However, despite these institutional advancements
and the increasing influence of mass communication and digital
technology on Thai society, new media arts remained largely unheard
of or misunderstood outside the arts community.
In 2003 Chiangmai University inaugurated its
Media Arts and Design Department in the College of the Graduate
School. The Department received substantial support from the Taksin
government keen to position Thailand as a global ICT player. Chiangmai
is an important hub in Taksin’s blueprint for a new technologically
advanced Thailand, and the city has received major funding to build
local infrastructure, install wireless hotspots in the airport,
attract business to the city and subsidize the local IT sector.
It is within this context that the Media Design Department was
established as a means to serve government policy. The department
changed its name to Media Arts and Design, under the direction
of Uthit Atimana, currently Vice Dean, Faculty of Fine Arts, Chiangmai
University. Students came from a diversity of backgrounds, with
most students enrolling in the program in order to develop their
skills in response to market needs. The department is expected
to be self-sufficient and as such it is both costly for students
and, despite the fact that it evolved out of the visual arts, market-driven
in its curriculum, with an emphasis on graphic design and web design.
< The art part>
What has all this got to do with the state of
new media arts in Thailand today? How does this impact on the position
of Thai artists both in the regional arts community and internationally?
Are Thai artists in a critical and analytical position in relation
to the international arts community, as Singaporean artists Tien
Woon and Charles Lim from tsunami.net position themselves? Or are
Thai artists, like their counterparts in Korea and Japan, so familiar
with technology, so close to the means of its production, that
they are unable to find a place outside of this from which to undertake
a critique? Is it possible for artists to use new technologies
to take a critical standpoint about technology and its impact on
culture and society?
Yes, and No. Thai artists, like many in Singapore,
enjoy taking a critical, satirical and whimsical approach to art
making. Influenced by Hollywood films, information technology and
international news broadcasting, many Thai artists are turning
to new technologies to make work about the world they live in.
For many artists the use of such technologies does little to move
beyond a kind of formal fetishization. However, for a select few,
new technologies have provided the means to undertake a critical
and thoughtful exploration of contemporary society and culture.
Today, there are three generations of artists
who have used new media within their creative practice. Kamol Phaosavasdi,
an artist who came to prominence in the 1980s, remains a prominent
figure today. Kamol’s practice has spanned both analogue
and digital technology and his oeuvre provides an important history
of the changes in contemporary arts practice in Thailand over the
past three decades. Kamol is a link between the 80s generation
and today’s new media art world. If asked about the difference
between video production twenty years ago and today, Kamol would
say, ‘it’s a totally different story’. For Kamol,
the digital camera has had a phenomenal impact on contemporary
art practice.
When the co- editor of Mesh Russell
Smith invited me to contribute to this journal, he wrote that the
editors did not want to confine the definition of new media art
to work that utilized new technologies:
"New Media Art" should not only be
taken to refer to art which employs the most recent new media
technologies, but should be also taken to mean art which explores
new possibilities of working with old media. We are particularly
interested in how old or even supposedly obsolete technologies
are being "repurposed" in the context of new media
practices.
I was particularly attracted to this statement
which struck me as a very different approach to most media art
magazines, festivals or organizations.
Sakarin Krue-on from Thailand and Krisna Murti
from Indonesia perfectly fit this broader definition of new media
art. Both artists perfectly marry the traditional with technology.
Trained as a traditional mural painter, Sakarin Krue-on worked
as a traditional mural painter until he was invited by curator
Naomi Urabe to do a big project Temple at About Café in
Bangkok in 2000. Sakarin transferred his traditional motifs, mixed
them with more contemporary imagery, and painted them onto the
walls of the gallery and café. Later, Sakarin started to
animate these images on his G4. Sakarin is a self-taught media
artist. While teaching at the faculty of painting, sculpture, graphic
and Thai arts, he became one of the key leaders in establishing
the media art department at Silapakorn University.
Krisna Murti, from Bandung, is a leader in video
art in Indonesia, and also marries traditional motifs and media
art. His Wayang Machine (2001-2) is an excellent demonstration
of this process. Krisna Murti constructed three images based on
Wayang (puppets), a traditional theatre performance of puppets
made of leather and wood, using them to illustrate his reinterpretation
of the Mahabharata epic. Through an ancient Balinese poem, gamelan
music and mantra characters, Krisna Murti experimented with media
technology to reveal the hidden spirit. Like Sakarin, Krisna Murti
is an important mentor and key figure in media art in Bandung.
He initiated the 1st International New Media Art Festival in Indonesia,
bavf~NAF#1 in 2002, and founded Jejaring Artnetworkers.
It is interesting to see how younger generations
of artists have become interested in the new media art area. The
number of students registered at the Intermedia section
at Chulalongkorn University has increased gradually over the past
ten years – from two to fifteen students per class – demonstrating
that the younger generation of artists are more familiar with technology
and keen to incorporate it into their practice.
This article wouldn’t be complete without
introducing Wit Pimkarnchanapong, an important artist from this
younger generation. If Kamol is known as the key leader of the
analogue period, Wit would be the best person to describe as the
leading artist in the digital era. His computer literacy, contemporary
and commercial languages, and education have enabled him to move
between disciplines, from his background in architecture into media
arts. Wit received his MFA in Media Art from Kent in the UK. He
revolutionized the music industry by incorporating video art, animation
and synchronized multi-screen video installations in various concerts
by independent bands in Thailand like T-Bone, Modern Dog, and the
bands from Bakery Music and Hua Lampong Rimdim studio. He also
works with other art programs launched by transnational telecommunication
company, using commercial projects to hone his skills and bring
his works into the public.
In terms of promotion, there are few venues and
forums to show media art in Thailand. While some galleries exhibit
new media art from time to time, none focus primarily on this area
of practice. Most artists mentioned above show their works in local
art projects, international shows and biennales. Festivals such
as the Bangkok Experimental Film Festival, which is dedicated to
short experimental video, film and animation, and the Thai Film
Foundation provide an important hub for such activities.
Two media art festivals were initiated in Chiangmai,
ICECA (2002) and Switch Media (2003), subsidized by the Chiangmai
University under Uthit Atimana’s administration. Again, without
infrastructure, intellectual debate and consultation with the arts
community, it will be impossible to sustain the interest in media
arts in Thailand. There is still long way to go.
Gridthiya Gaweewong is an independent curator
based in Bangkok. Writing this article from the point of view of
a curator from the 2 1/2 World, who’s accidentally involved
in a few media based art projects in the region, she also does
other projects including running a homeless art space Project 304,
co-curating experimental film festivals and multidisciplinary art
projects, and writings. |